While our protagonist Zero remained mostly unchanged since the earliest builds, his old ally Fifteen, a.k.a. Not that you’d know, because you didn’t talk to him…riiight? Notably absent are the ‘X’ and ‘smiley’ emotes he’s become synonymous with. Seems Club Neon’s hottest disc jockey once had a few more symbols to convey his emotions in dialogue, including a waveform synthesizer to accompany his absolutely thumping club mix. Compared to their final versions, these earlier designs wear much cruder, simpler masks lacking noses or eyebrows, as well as being shirtless beneath their tattered lab coats. Listen, I don’t like these weirdoes either, but alphabetical order’s a bitch. This is a gallery of the game’s various characters, big or small, in some of their earliest design stages. Today, at least a few of those ideas will see the light of day. But no game goes through seven years of development without heaps of ideas altered or left unused. It’s been nearly two months since Katana ZEROhit digital stores, and it seems the response from fans has been tremendous.
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